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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (0,3.5,-7),(0,2,0),(0,1,0) FieldOfView 40 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [ Disk((0,-1,0), (0,1,0), 500) ground ]
-
- Shape [
- BicubicPatch(BEZIER, 8, 8,
- (0.0, 0.0, 2.0), (1.0, 2.0, 0.0), (2.0, 2.0, 0.0), (3.0, 0.0,-2.0),
- (0.0, 1.0, 0.0), (1.0, 1.0, 0.0), (2.0, 1.0, 0.0), (3.0, 1.0, 0.0),
- (0.0, 2.0, 0.0), (1.0, 2.0, 0.0), (2.0, 2.0, 0.0), (3.0, 2.0, 0.0),
- (0.0, 3.0, 2.0), (1.0, 5.0, 0.0), (2.0, 5.0, 0.0), (3.0, 3.0,-2.0) )
- Rotate (30, -60, 0)
- primitive
- ]
-